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Change ThreadPriority in Unity?
When I write this:
Thread.CurrentThread.Priority = System.Threading.ThreadPriority.AboveNormal;
It does not change anything, the ThreadPriority is still set to "lowest" ?
When I make some new WorkerThreads I really want to set them to a lower priority than my main Unity thread. But the lowest I can set them is to "Lowest" ?! which is the same as Unity's mainThread?
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