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Question by
BrentPoynton · Aug 15, 2019 at 12:10 PM ·
shadersstencilstereo
Shader stencil not working in single pass instanced rendering
I have a pair of shaders that write to/read from the stencil:
Ref 128, Comp Always, Pass Replace
Ref 128, Comp NotEqual
The shaders behave exactly as expected in multi-pass and single-pass rendering, but in single-pass instanced rendering they work fine in the Editor but fail to behave on device (HoloLens); shader 2 will not correctly evaluate the stencil value.
Any ideas?
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