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Question by bickov · Jan 04, 2019 at 07:51 AM · background music

How to mute background music while loading scene?

I have 2 background music that plays ramdomly and repeats. how to let first music play until loading scene and then mute, but in a loaded level let play second music?

 public static bool audioGround = true;
 public static bool audioEffect = true;

 //-----------------------------------
 // Property
 public static  AudioManager Instances
 {
     get { return instances; }
 }

 //------------------------------------
 // Instance class
 private static AudioManager instances;

 /// <summary>
 ///  Intial instance and check duplicate
 /// </summary>

 //------------------------------------
 // List audio background
 public List<AudioClip> list_audio;

 private AudioSource audio_source;

 private void InitialSigleton ()
 {
  
     if (instances)
     {
         Destroy(this.gameObject);
     }
     else
     {
         instances = this;
         DontDestroyOnLoad(gameObject);

         // Play in first time home
         audio_source.clip = list_audio[Random.Range(0, list_audio.Count)];
         audio_source.Play(); 
     }
     
 }
 void Awake(){

     audio_source = GetComponent<AudioSource>();
     InitialSigleton();

     if (!audioGround)
         gameObject.GetComponent<AudioSource>().mute = true;
     if (!audioEffect)
         FindAllAudioMute();

 }

 void Update()
 {
     if(!audio_source.isPlaying)
     {
         audio_source.clip = list_audio[Random.Range(0, list_audio.Count)];
         audio_source.Play();
     }

     //print (audioEffect);
 }

 public void PlayAudioGround(AudioSource audioGame){
     if (audioGround)
         audioGame.Play ();
 }

 public void PlayAudioEffect(AudioSource audioGame){
     if (audioEffect)
         audioGame.Play ();
 }

 public void StopAudioEffect(AudioSource audioGame){
     if (audioEffect == false) {
         audioGame.Stop ();
     }
 }

 public void FindAllAudioMute()
 {
     foreach (var _audio in FindObjectsOfType<AudioSource>())
     {
         if (_audio.gameObject.GetInstanceID() != gameObject.GetInstanceID())
             _audio.mute = true;
     }
 }

 public void FindAllAudioOn()
 {
     foreach (var _audio in FindObjectsOfType<AudioSource>())
     {
         if (_audio.gameObject.GetInstanceID() != gameObject.GetInstanceID())
             _audio.mute = false;
     }
 }

}

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