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Question by unity_01ivA_u0t3D1Zg · Oct 14, 2018 at 09:01 AM · javascriptaudiobeginnerbackground music

Music repeats when going back to mainmenu/scene 0

I have been using different scripts to make the bg music on selected scenes from answers.unity then i got a UnityJavaScript here https://answers.unity.com/questions/413203/continuous-music-across-multiple-scenes.html#sidr It says that it will play a different track for each level you set it to, or just tell it to stop playing for that scene but I only have to play the background music. It also makes sound stop in the game scene (scene2) and it goes well when going to other scenes (1-4) but whenever i go back to scene 0 which is the main menu the music repeats. It seems that it is also quite outdated but I do not know how to fix it since I am just self-studying. Here is the script

pragma strict

public class MusicSingleton extends MonoBehaviour { public static var instance : MusicSingleton;

  public var musicMainMenu : AudioClip;
  public var musicLevel1 : AudioClip;
  
  function Awake() 
  {
      if ( instance != null && instance != this ) 
      {
          Destroy( this.gameObject );
          return;
      } 
      else 
      {
          instance = this;
      }
      
      DontDestroyOnLoad( this.gameObject );
  }
  
  function OnLevelWasLoaded( level : int )
  {
      if ( level == 0 )
      {
          audio.Stop();
          audio.clip = musicMainMenu;
          audio.Play();
      }
      else if ( level == 1 )
      {
          audio.Stop();
          audio.clip = musicLevel1;
          audio.Play();
      }
      else if ( level == 2 )
      {
          audio.Stop();
      }
  }
  
  public static function GetInstance() : MusicSingleton 
  {
      return instance;
  }
  
  function Update() 
  {
      //
  }
  

}

Any help would be much appreciated.

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