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Question by unity_01ivA_u0t3D1Zg · Oct 09, 2018 at 01:20 PM · beginnerbackground music

My question is how to play a background music on selected scenes only

I am making my first game and still focusing on the music part because it is the core of my game. I tried two different scripts the 2nd I think is a singleton that I got here but i dont know how to use it yet since I'm still exploring unity. I want to only play the background music on selected scenes because the game scene has its own music. Any help would be much appreciated :) Here is the first script which I tried but it is playing globally as it is said.

 // Use this for initialization
 void Start () {
     
 }
 
 // Play Global
 private static BgSound instance = null;
 public static BgSound Instance
 {
     get { return instance; }
 }

 void Awake()
 {
     if (instance != null && instance != this) {
         Destroy (this.gameObject);
         return;
     } else {
         instance = this;
     }

     DontDestroyOnLoad (this.gameObject);
 }

and this one which works same as the first(?)

using System.Collections; using System.Collections.Generic; using UnityEngine;

[RequireComponent(typeof(AudioListener))] [RequireComponent(typeof(AudioSource))] class Music : MonoBehaviour { private static Music instance = null; public static Music Instance { get { if (instance == null) { instance = (Music)FindObjectOfType(typeof(Music)); } return instance; } }

 void Awake ()
 {
     if (Instance != this)
     {
         Destroy(gameObject);
     }
     else
     {
         DontDestroyOnLoad(gameObject);
     }
 }

}

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