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Question by lauritsbrok · Apr 18, 2018 at 09:18 AM · 2d2d gamesound effects

Overlay Sound Effect When Space Bar Is Pressed

I have a code that plays a sound every time the player presses space. However, the sound stop and plays a new again if you press the space button twice. I want the sound to be able to overlay each other if the space button is pressed twice.

This is my code:

   void Update () {
         if (Input.GetKeyDown(KeyCode.Space))
             MusicSource.Play();
     }

Thanks!

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avatar image Harinezumi · Apr 18, 2018 at 10:22 AM 0
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Try the static AudioSource.PlayClipAtPoint() function, which instantiates a new AudioSource and automatically disposes of it when the sound stopped playing.

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Answer by finlay_morrison · Apr 18, 2018 at 12:49 PM

Try using MusicSource.PlayOneShot() , i haven't used PlayOneShot before, but i belive that that will produce the effect that you want

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