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Question by maghamre · May 16 at 11:09 PM · prefabsvariablesgame development

Set variables from a prefab


So im working on respawning the player, but when i spawn in a player i have to set the variables for my cameraholder again. In the following script below i want to set the variable orientation from my prefab Player.


How do i do this?


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using DG.Tweening;
 
 public class PlayerCam : MonoBehaviour
 {
     public float sensX;
     public float sensY;
     public Transform orientation;
     public Transform camHolder;
     float xRotation;
     float yRotation;
     private void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
         Cursor.visible = false;
     }
     private void Update()
     {
         orientation = GameObject.FindWithTag("orientation");
 
         // get mouse input
         float mouseX = Input.GetAxisRaw("Mouse X") * Time.deltaTime * sensX;
         float mouseY = Input.GetAxisRaw("Mouse Y") * Time.deltaTime * sensY;
 
         yRotation += mouseX;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90f, 90f);
 
         // rotate cam and orientation
         camHolder.rotation = Quaternion.Euler(xRotation, yRotation, 0);
         orientation.rotation = Quaternion.Euler(0, yRotation, 0);
     }
     public void DoFov(float endValue)
     {
         GetComponent<Camera>().DOFieldOfView(endValue, 0.25f);
     }
     public void DoTilt(float zTilt)
     {
         transform.DOLocalRotate(new Vector3(0, 0, zTilt), 0.25f);
     }
 }


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