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Question by cranflavin · Mar 01, 2014 at 09:22 AM · animationprefabanimator controllersprite animation

How would you create an animator controller prefab?

I'm currently working on a 2D top-down game. I'm using an animator controller to animate the Sprite property of my Sprite Renderer on some different characters. I was hoping to create a single animator controller with states like:

  • walk_up

  • walk_down

  • walk_left

  • walk_right

Ideally I could apply this controller to all my characters, but swap out the animation clips inside each of the states depending on the character. I assumed I could create a prefab of my animator controller, and replace the clips inside the instances of the animator controller states, however this doesn't work. Is there a better way of doing this so that you don't have to create a bunch of animator controllers with the same states?

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avatar image Mat_Of_Link · Jul 03, 2014 at 02:19 PM 0
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I need the answer too !

avatar image priyanka_mistry · Jul 18, 2014 at 09:02 AM 0
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Did you find how to do it?

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Answer by cdr9042 · Dec 26, 2018 at 08:24 AM

Old question, but I found the answer. Use the Animation Override Controller (create by Right Click in Project folder > Create). Set Controller to the base controller then you only have to change the animation clip.

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