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Question by krisleesc · Jan 22, 2017 at 08:00 PM · sprite animation

2d Sprite, 3d world

I have a 2d sprite in a 3d environment. For example, he's standing on a plane and I want him to move around kinda like Paper Mario. Unfortunately, I can only get him to move around if a box collider 2d is under him, which limits him to going back and forth and not in all axis. Should I use a different method for the sprite? Like maybe slap the sprite animation on a 3d plane or something and move him about that way? Any advice, tips or other answers similar to what I'm asking are appreciated!

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avatar image CirseiHyuga · Jan 25, 2017 at 11:05 AM 1
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I am not really a pro, but if you want to set your game in a 3D environment with perspective like Paper $$anonymous$$ario, I would recommand you to use 3d colliders only, even for your 2D sprite.

avatar image krisleesc CirseiHyuga · Jan 25, 2017 at 06:37 PM 0
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I'm not sure if it's the most optimal way of doing things but it worked, so that's good enough for me at this point. Thanks for that. I didn't think you could add 3d colliders and rigidbodies to 2d sprites. Now I know. Thanks :)

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