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Question by born66613 · Sep 30, 2021 at 08:19 PM · texturebuildbuild settingsmeshesuv mapping

Why my uv map textures changes after build Unity (platform PC) ?

Hello! I made a UV mapping of the texture in 3dsMax - a line around a spherical 3D object. In the Unity editor, it is displayed smoothly and correctly (Figure 1). Figure 1 - 3D object in Unity Editor

But after building the project and running the executable file, I see that the texture no longer looks smooth and correct (Figure 2). Figure 2 - 3D object in running exe There is a feeling as if Unity changes the mesh of my 3d object during the build process, as a result my texture looks incorrect (Figure 2).

I have tried a lot in the quality and graphics settings of the Unity editor, but so far everything is without results. Please tell me which settings can still be changed?

texture-in-editor.jpg (55.8 kB)
texture-in-exe.jpg (95.1 kB)
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Answer by born66613 · Oct 03, 2021 at 07:01 PM

It's solve my problems !!! alt text


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