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Question by maltakereuz · Nov 01, 2018 at 10:11 AM · texture2drepeatwrapmode

Setting texture wrap mode from script

I want to set Texture2D wrap mode to Repeat from script. Unfortunately this does not seem to work.

             fillTexture.wrapMode = TextureWrapMode.Repeat;
             fillTexture.Apply();
             EditorUtility.SetDirty(fillTexture);
             AssetDatabase.SaveAssets();

Texture will be for a short time in Repeat mode indeed, but then after reloading scene it will be shown in Clamp. It is in clamp mode in Editor.

What am i doing wrong? At first i tried only the first line of this code, but it does not work too.

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avatar image Xavier78 · Nov 01, 2018 at 11:11 AM 0
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Changes while in play mode aren't(always) saved once going back into editor mode. Look into play mode to editor mode persistence.

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Answer by joanpescador · Feb 28 at 12:57 PM

Do you find it? @maltakereuz

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