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Question by tetingthis · Aug 17, 2018 at 03:06 PM · loopienumeratorrepeat

How to loop IEnumerator

I'm fairly new to coding so forgive me for being dumb. I need thing code to restart itself when it reaches this --> //Keep restarting IEnumerator forever.)

 using System.Collections;
 using UnityEngine;
 
 public class Thing_Head_Animator : MonoBehaviour 
 {
     public GameObject Thing_Head_R;
     public GameObject Thing_Head_L;
 
     // Use this for initialization
     void Start ()
     {
         StartCoroutine (Thing_Head_Animation ());
     }
         
         IEnumerator Thing_Head_Animation()
     {
         Thing_Head_R.SetActive (true);
         yield return new WaitForSeconds (10.0f);
         Thing_Head_R.SetActive (false);
         Thing_Head_L.SetActive (true);
         yield return new WaitForSeconds (10.0f);
         Thing_Head_L.SetActive (false);
             //Keep restarting IEnumerator forever.
     }
 }
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avatar image MPHYS · Aug 17, 2018 at 04:31 PM 0
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I'm just wondering you bother setting Thing_Head_L .SetActive() to false because you end up setting it to true in the next frame. No user would be able to see the switch.

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Answer by Prastiwar · Aug 17, 2018 at 04:14 PM

Just put whole scope into while loop

 IEnumerator Thing_Head_Animation()
 {
     while(true) // you can put there some other condition
     {
          Thing_Head_R.SetActive (true);
          yield return new WaitForSeconds (10.0f);
          Thing_Head_R.SetActive (false);
          Thing_Head_L.SetActive (true);
          yield return new WaitForSeconds (10.0f);
          Thing_Head_L.SetActive (false);
     }
 }
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avatar image Ermiq · Aug 17, 2018 at 06:05 PM 1
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I would say you $$anonymous$$UST put some conditions there, because everytime I use while(true) my computer screams "No! Please, stop this! I could die here right now!".

avatar image Bunny83 Ermiq · Aug 17, 2018 at 07:56 PM 0
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No, there is no "must" as long as you ensure you have a yield return inside the loop. Of course a yield return that is actually reached. There is no problem having a while (true) loop. For "normal" code you just have to ensure you actually leave the loop somehow. For coroutines you just have to ensure you have a yield in between.

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