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Question by thenewmatthew · Sep 18, 2017 at 07:58 AM · texturematerialmaterialstexturessphere

Can I do this in Unity without importing textures?

Hello all, I am new to the Answer section (and to Unity in general), I'm trying to learn something about this software and I'm going crazy for making a very simple thing. alt text

This is a simple sphere made in potoshop, my question is: is it possible to make this in Unity without importing textures, but just working on the material?

Thanks a lot to anyone who will read/answer!

molecule.jpg (25.6 kB)
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Answer by Hellium · Sep 18, 2017 at 08:01 AM

Yes, I think you can achieve what you want using Cell shading :

https://www.gamasutra.com/blogs/DavidLeon/20150702/247602/NextGen_Cel_Shading_in_Unity_5.php

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avatar image thenewmatthew · Sep 18, 2017 at 08:31 AM 0
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Thanks @Hellium , I will have a look. So I assume I can't do this just working on material?

avatar image Hellium thenewmatthew · Sep 18, 2017 at 11:52 AM 0
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Not with the standard material of Unity. If you look at the link I have provided, you will find a Shader you can copy. Then, create a new material and assign the shader.

avatar image thenewmatthew Hellium · Sep 18, 2017 at 12:47 PM 0
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I just created a new shader pasting the code I found into the article and the console gives me this error:

Shader error in 'Custom/CelShadingForward': Surface lighting model 'CelShadingForward#pragma' not found. Available models: BlinnPhong, CelShadingForward, Lambert at line 12

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