Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Moj · Jun 07, 2012 at 04:13 AM · textureimport3dsmaxnormaltangent

Problem importing baked normal map from 3ds max

Hey guys,

I've had a look around for an answer and tried just about every possible combination of exporting / importing into Unity and am unable to get baked normal maps to look any good when imported into unity.

I expect it has something to do with the tangents or smoothing, but I've tried both exporting/importing tangents and having unity generate them and I get very similar results.

In 3ds max, I'm generating a tangent space normal map baked from a high res mesh as I've always done for game art.

The exact same fbx and normal map works perfectly in UDK, but I can't get it to work in Unity at all.

Image attached:

alt text

Thanks,

-Alex

UnityNormals.jpg (232.2 kB)
Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Drakestar · Jun 07, 2012 at 04:44 AM 0
Share

Which part are particularly concerned about? The hard edge, or that the detail isn't sticking in correctly? Or something else?

avatar image Moj · Jun 07, 2012 at 04:49 AM 0
Share

It looks as though the lighting was inverted. I guess technically it was... $$anonymous$$anaged to solve it by inverting the Green channel of the normal map.

Thanks anyway!

avatar image Drakestar · Jun 07, 2012 at 04:51 AM 0
Share

Yes, that would have been the answer :)

avatar image E2R_Ben · Oct 19, 2012 at 10:33 AM 0
Share

Did that really solve it for you? Ive got some really weird lighting inconsistencies on my mesh and the exact same problem you have. Did that pillar model have overlapping UVs at all?

avatar image Moj · Oct 19, 2012 at 12:38 PM 0
Share

Hi E2R_Ben, yep, flipping the green channel in the normal map was my only issue in this case. There would have been some overlapping uvws as the back half of the pillar was mirrored.

You may have an issue with mesh smoothing, normals or tangents. Happy to try and help if you post an image.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Moj · Jun 07, 2012 at 07:04 AM

Ah, never mind! Solved it! You have to invert the Green channel in the normal map for some reason... How confusing.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Importing textures from 3DS Max 3 Answers

What extension works Unity3d for the textures in objecte .3ds? 0 Answers

Connection Unity Material Library - 3DS Max Material Library 1 Answer

wrong materials shows when importing .obj and .fbx models from 3d max. 0 Answers

How to importe 3ds max model with working texture? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges