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Question by TempurtheRabbit · Jul 29, 2021 at 07:22 AM · triggersoverlapping

One Trigger Preventing Another From working

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Hi, I have two trigger colliders attached to a moving test enemy. A cube which acts as the hitbox, making the enemy react to the projectiles, and a large sphere that increases somewhat of a stress meter when inside. Both work fine on their own, but when both childed under the enemy, only the sphere's function works, and the projectiles stop activating the cube. removing the sphere from the parent makes the cube work again, but I need them both to travel with the enemy. What am I doing incorrectly?

If it means anything, the cube has a kinematic rigidbody and the sphere does not, but adding/removing rigidbodies changed nothing.

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