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Question by sHaWn_230 · Aug 24, 2020 at 11:00 AM · overlapspawning problemsgroundoverlapping

How to avoid overlapping ground spawns?,How to avoid overlapped ground spawns

Hello to all. I`m creating an endless runner game. My player is a cube that slides forward in a ground with a slippery physic material. It seems that my spawned grounds are overlapping. It blocks my player movement to move forward. What should I do to avoid overlapping my spawned grounds?

Here`s my code to my Tile Manager:


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class TileManager : MonoBehaviour

{

 public GameObject[] tilePrefabs;
 public float zSpawn = 0;
 public float tilelength = 270f;
 public int numberOfTiles = 2;
 private List<GameObject> activeTiles = new List<GameObject>();
 public Transform playerTransform;

 void Start()
 {
     for (int i = 0; i < numberOfTiles; i++)
     {
         if (i == 0)
             SpawnTile(0);
         else
         SpawnTile(Random.Range(0, tilePrefabs.Length));
     }

 }

 
 void Update()
 {
     if(playerTransform.position.z - 275 > zSpawn - (numberOfTiles * tilelength))
     {
         SpawnTile(Random.Range(0, tilePrefabs.Length));
         DeleteTile();

     }
 }

 public void SpawnTile(int tileIndex)
 {
     GameObject go = Instantiate(tilePrefabs[tileIndex], transform.forward * zSpawn, transform.rotation);
     activeTiles.Add(go);
     zSpawn += tilelength;

 }
 private void DeleteTile()
 {
     Destroy(activeTiles[0]);
     activeTiles.RemoveAt(0);
 }

}

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