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Question by XSpitFire · Feb 13, 2018 at 04:33 PM · texturematerialstransparency

Imported material with texture transparency

I have created a model in Blender. It has 2 materials, one for the body and the other for the UV. The uv is transparent (shown black)

When I import the model into Unity I get some strange rendering on the UV. I am not sure I understand how this is suppose to work.

Can you have a material that is say white with a UV on top of it that is transparent ? That way The colors can change without having to generate a new UV.

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