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Textures imported but pieces of it are missing.
A few days ago I came upon a problem in Unity. I wasn't having it the week before or the month before.
For some odd reason, every time I insert my texture into the texture slot for a diffuse material, it does not display. I can do it for a wall, other character meshes and more, but on 2 meshes which share the same material, the texture does not display correctly.
For example, to amplify this : I have a mesh with a texture. This mesh is UV'ed correctly from Blender. All materials are named correctly and I packed the textures. Loaded in Unity, half of the body is transparent.
The material is diffuse and there is only one on the mesh.
A little help? ~Mr.Trix
Images, why? Even if they are images, I've been using the same image for the wall the character jumps off of.
did you put on a script on recently .I had a script the made my smooth player super hard i could see all the edges.ps all the script was to do is rotate my .blend files in the import settings(0,0,0)
No, just the movement script that allows the character to move. There is no script relying on texture or changing texture.
Answer by ExTrixster · Feb 13, 2014 at 10:34 PM
Problem Solved!
I applied a subsurf of 1 in Blender, and after reviewing over the Blender forums, doing this will cause you UV's to become "hollow".
~Mr.Trix.
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