Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ExTrixster · Feb 13, 2014 at 03:53 AM · transparent-texture

Textures imported but pieces of it are missing.

A few days ago I came upon a problem in Unity. I wasn't having it the week before or the month before.

For some odd reason, every time I insert my texture into the texture slot for a diffuse material, it does not display. I can do it for a wall, other character meshes and more, but on 2 meshes which share the same material, the texture does not display correctly.

For example, to amplify this : I have a mesh with a texture. This mesh is UV'ed correctly from Blender. All materials are named correctly and I packed the textures. Loaded in Unity, half of the body is transparent.

The material is diffuse and there is only one on the mesh.

A little help? ~Mr.Trix

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GraviterX · Feb 13, 2014 at 04:23 AM 0
Share

So with your UV textures, are they images?

avatar image GraviterX · Feb 13, 2014 at 04:23 AM 0
Share

Or painted textures?

avatar image ExTrixster · Feb 13, 2014 at 06:40 AM 0
Share

Images, why? Even if they are images, I've been using the same image for the wall the character jumps off of.

avatar image theshadowmage · Feb 13, 2014 at 06:50 AM 0
Share

did you put on a script on recently .I had a script the made my smooth player super hard i could see all the edges.ps all the script was to do is rotate my .blend files in the import settings(0,0,0)

avatar image ExTrixster · Feb 13, 2014 at 04:48 PM 0
Share

No, just the movement script that allows the character to move. There is no script relying on texture or changing texture.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ExTrixster · Feb 13, 2014 at 10:34 PM

Problem Solved!

I applied a subsurf of 1 in Blender, and after reviewing over the Blender forums, doing this will cause you UV's to become "hollow".

~Mr.Trix.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding a specular map causes transparency 0 Answers

Cannot see the back part of transparent globe 1 Answer

Transparency / Glass? 2 Answers

Attach Shader to 2D Image to make it transparent 1 Answer

How to make transparent part of sprite 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges