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Question by khoatic · Jan 11, 2014 at 12:50 AM · depthnormalmaptextureingtransparent-texturesurface normal

shader that includes texture, normal, and depth map

Im currently looking for a shader that will include all of these textures on the object. the object itself is semi-transparent, so if there's something that handles that as well then kudos. But Im having issues actually starting this shader off, if anyone can give me a starting boost on making this shader that would be awesome, or a reference to something that might help me.

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Answer by getyour411 · Jan 11, 2014 at 01:08 AM

Try this

http://wiki.unity3d.com/index.php?title=BumpColorSpec

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