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Question by kfiertek · Nov 13, 2013 at 12:34 PM · terrainplayerisometricterrain gentransparent-texture

Make part of terrain transparent.

So here's a view of my camera (some kind of ortographic perspective). alt text

And if i move character , the mountain hovers it and it can't be seen. Here's example and part i want to make transparent. alt text

My questions are :

  1. Whenever my character becomes invisible due to terrain blocking it vision , how do i catch the part of terrain that has something(plain terrain) after it (so when i make it transparent i won't see skybox)?

  2. Once i have this part of terrain in list/array how do i make transparent ?

  3. Same effect but when in builiding , easier to do ?

If it's impossible to do that due to my beginner skills , are there any other way to make player visible and part of plain terrain so he will know where he can walk(without rotating camera)?

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avatar image Macro · Feb 03, 2014 at 09:43 PM 0
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I am wanting to do something similar at the moment and would like to know how to do the same thing if possible.

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Answer by NickP_2 · Feb 05, 2014 at 06:39 PM

Too bad there isn't a response yet.

But I did some thinking, and have you heard about the near- and farclipping settings of a camera?

for example:

alt text

and now a bigger value for the near clipping will cut off any object in that distance: alt text

And if that doesn't do what you wanted, you can tweak it with a script:

perhaps cast a raycast to your character, and if it doesn't hit the character, add more near clipping, untill it does... Just an idea :)

Aaaaand if that didn't helped, you could try a custom shader to always show the player (maybe with a slight transparant tint) trough walls:

cast a raycast to player, if it didn't hit him, change material to the always on top - transparant - ish shader...

Hope this helps


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