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Create map based on shader
Hello I have procedural planet generator, but its working only with shaders, not materials/meshes. I need to create map of terrain somehow. I know I can apply it on cube and theoretically copy it multiple times and rotate it to render map, but I don't think its good idea. I would need to convert it to Texture2D because it would be also good to work with SpaceGraphicsToolkit and its prefab spawner based on areas. So, is here any way how to "slice" shader and get specific values? This is how planet can looks like Asset is https://assetstore.unity.com/packages/vfx/shaders/planet-generator-shader-87683 Textures doesn't contains lot of informations so I can't even apply them, for example, on plane Do you have any idea how to convert this shader into Texture2D and show Texture on UI map? If something else is needed, i can send. Thanks, have a great day
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