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Delimiting a square terrain using colliders
Hello! I am building a square-shaped terrain, and I allow the players to walk by WASD or by point and click. The navMesh takes care of the point and click not walking outside the map (and falling into infinite). I am trying to create 4 cubes and/or planes (tried both, cubes with box collider and planes with mesh collider) to delimit the square area that the player can walk on. The collider works properly except in the intersection between two planes or cubes. My extremely elaborated capsule(nope) just walks through that intersection if walking diagonally.
Any idea why??
It might be that the collider is getting wedged in between the 2 other colliders, or that there is no overlap at the edge where they intersect, do you have a picture of your elaborated capsule and the intersection?
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