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Question by
UxamaBhatti · Apr 20, 2020 at 08:51 AM ·
webplayerconnectioninternet
How to detect Unity WebGL Internet Connection ?
I`m looking for a most optimal way to detect internet connection , Application.internetReachilibity does not work there , And Ping() class can not compiled in the build And one other thing System.Net whole library is useless when building for WebGL
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