Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TMaloney80 · May 18, 2017 at 12:37 AM · materialemissionjavascript-specific

Material emission flicker using javascript

Noob here. Creating a flickering light fixture. The bulb flickers, i wanted to just tie the emission material to the flicker ive already established.

My goal is to tie the lightobject flicker and the emission material together so the material matches.

Below is my script. Forgive the noob(ness?) :)

var flickerLight : GameObject; var Brightness : float; var LightBulbMaterial : GameObject;

function Update() {

if (Random.value > 0.8 && flickerLight.GetComponent.().intensity == Brightness) { StartCoroutine ("FlickerLightTexture"); } }

function FlickerLightTexture (){

 while (flickerLight.GetComponent.<Light>().intensity >= Brightness)
     {
     flickerLight.GetComponent.<Light>().intensity -= Time.deltaTime*30;
     yield WaitForSeconds (0.1);
     }

 while (flickerLight.GetComponent.<Light>().intensity <= Brightness)
     {
     flickerLight.GetComponent.<Light>().intensity += Time.deltaTime*30;
     yield WaitForSeconds (0.1);
     }

     flickerLight.GetComponent.<Light>().intensity = Brightness;
     LightBulbMaterial.GetComponent.<Renderer>().material.emission.color.intensity == flickerLight.GetComponent.<Light>().intensity;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bobisgod234 · May 18, 2017 at 03:12 AM

Try:

 var intensity = flickerLight.GetComponent.<Light>().intensity;

 LightBulbMaterial.GetComponent.<Renderer>().material.SetColor("_EmissionColor", Color(intensity, intensity, intensity));
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Modifying properties of the Standard shader 1 Answer

Emission changes in script don't show in game 0 Answers

Emitted object is not glowing perfectly in Android built but works fine in editor URP,Emitted object is not glowing perfectly in URP. but it is fine in editor 2 Answers

Shader or Lighting problem? 0 Answers

Instantiate object with Emissive Material 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges