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Question by MDJ9999 · Sep 12, 2020 at 11:25 AM · listscriptableobjectcopy

Copy of List with scriptableObjects?

I have a scriptableObject that have a List of other scritableobjects:

 public class RoomSO : ScriptableObject
 {
     public List<ButtonSO> buttons;
     public string roomname;
     [TextArea(10,40)]
     private string roomtext;
 }

Then in my code when i remove a button from my list (buttons): currentRoom.buttons.RemoveAt(0);

Well, that changes my initial RoomSO instance also. If i restart Unity...everything is back to normal. But this is really annoying. So i thought of a solution of making a copy of the buttons like this:

 List<ButtonSO> ls = new List<ButtonSO>();
 foreach (var bt in currentRoom.buttons)
         {
             ls.Add(Instantiate(bt));
         }
 currentRoom.buttons = ls;

But i get a Type Mismatch error. I really don´t know how to solve this issue. Any help appriciated!

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