- Home /
Linux + HDRP + Big addressable : cause Vulkan out of VRAM memory. How can that be?
Unity 2020.3.14
We are loading a big addressable with a lot of data on the start of the app.
Into editor - when we use asset database and all is ok, same on windows builds. But it seems if we use Linux build on Vulkan - all textures data etc is jumping strait into VRAM and blows it up (~7gb).
It happened before Addressables.LoadAssetsAsync complete - please help)
Positive cases (all is ok): + [Windows builds] + [Windows editor] + [Linux editor + Asset database]
Negative (Vulcan out of memory) - [Linux editor + addressables] - [Linux builds]
Update 13.08.21 Even with no addressables - we have out of memory on linux build
Your answer
Follow this Question
Related Questions
Is there an Unity Webplayer for Linux ?? 3 Answers
Controlling StandAlone's window in Ubuntu 12.04 0 Answers
Unity Asset Server move data directory 0 Answers
Linux Rotate Screen(resolution 768*1360) Problem 0 Answers
Why is Depth different in OpenGL? 1 Answer