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Question by waller_g · Jan 21, 2021 at 05:44 PM · unityeditorhdrconsole errors

RendererUpdateManager.UpdateAll must be called first

Very recently I've been getting an error in my console when entering play mode. I've reviewed all my assets and searched as much as I can here on Unity Answers, as well as elsewhere but I'm unable to find a solution.

Some sources suggest that I might have interpolation enabled on my rigid bodies but that is not the case. Others recommend a range of other fixes including, but not limited to:

  • Reseting the layout
  • Recreating Cameras
  • Recreating Directional lights
  • Restarting Unity

Here's the Error:

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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Answer by waller_g · Feb 03, 2021 at 04:59 PM

The "resolution" to this is so random and unexplainable, I have no idea why or how it works, but:

My main camera was in a container game object at 0,0,0 in the scene. Moving that container to -5,0,0 in the scene resolves the error.

/shrug

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Answer by phobos2077 · Jan 22, 2021 at 03:12 PM

Have you filed a bug report? Seems like a Unity bug. What's your version?

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Answer by ClashBranx · Mar 11, 2021 at 10:13 PM

EDIT: Nevermind the bug reappeared please delete this comment.

Had the bug for several days now when instantiating prefabs on a terrain. After tracking the bug to a single prefab, changing the component order seemed to have permanently fixed it. The prefab didn't have a rigidbody, but two custom monobehaviours and a capsule collider. Click on the collider component -> move up -> move up resolved the issue for me.

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