Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AeonIxion · Apr 30, 2015 at 09:20 AM · raycastlayermaskignore

layers not ignored by raycast

Hey,

I'm doing 4 raycasts from my character; up, down, forward, backward, so he won't be able to move when he hits something. I want to ignore a certain few objects that the character should be able to move through. I've made a new layer and selected it on my objects.

I've made a new layermask variable and selected the new layer in it. Then when I do a raycast, it doesn't ignore the layer, because my character still stops when it hits the object. The objects have colliders set as triggers so that shouldn't be the problem.

Here's the code:

         bool rayboolforward = Physics.Raycast (transform.position, transform.forward, 3f, layersToIgnore );
         bool rayboolbackward = Physics.Raycast (transform.position, -transform.forward, 3f, layersToIgnore);
 
         if(!rayboolforward && !rayboolbackward)
         {
             //do something
         }

layerstoignore is the public variable.

I've also tried to use

         int layermask = 1 << 10;
         bool rayboolforward = Physics.Raycast (transform.position, transform.forward, 3f, layermask );
         bool rayboolbackward = Physics.Raycast (transform.position, -transform.forward,  3f, layermask);

But this doesn't help either.

I tried to get some more info:

         RaycastHit hit;
         int layermask = 1 << 10;
         bool rayboolforward = Physics.Raycast (transform.position, transform.forward, out hit, 3f, layermask );
         bool rayboolbackward = Physics.Raycast (transform.position, -transform.forward, out hit, 3f, layermask);


but anything I try to do with 'hit' results in a nullreferenceexception.

Not sure what I'm doing wrong. Any one who can help me with this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AeonIxion · Apr 30, 2015 at 01:16 PM

Found the answer myself. I forgot to invert the bitmask. Added the following code to the start function and it worked:

     layersToIgnore = ~layersToIgnore;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TimLoo6 · Mar 31, 2020 at 11:20 AM 0
Share

What if you set that up in the inspector

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to create User layer that acts like the "Ignore Raycast" layer? 1 Answer

Raycast not ignoring layer 0 Answers

raycast ignore layer by default not using layermask. 1 Answer

Is it possible to allow a raycast to pass through a collider to hit things behind it? 6 Answers

RaycastHit returns object without collider, in wrong layer 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges