Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Dec 07, 2015 at 02:06 AM by Le-Pampelmuse for the following reason:

Problem is not reproducible or outdated

avatar image
2
Question by Le-Pampelmuse · Nov 05, 2015 at 09:33 PM · positionparentparticle systemlagjagged

ParticleSystem parented to object parented to Humanoid hand is jagging when ROTATING only.

Hello everyone, I have a problem with a Particle System that is parented to an object that is parented to a humanoid's hand. When moving the character at any speed in any direction, the visual origin of the ParticleSystem always stays dead on center.

But when rotating the character, the ParticleSystem "lags" behind, like its position is updated at a slower timestep.

I have no scripts that affect the ParticleSystem, I had an IK script for the character but I turned that off to see if it was the cause.
I disabled IK Pass on every layer in the characters Animator Controller for the same reason. The jagging stays.

I created 3 empty GameObjects.
Nr1 is rotating constantly by a script.
Nr2 is parented to Nr1 with x = 0.5 so it moves a distance constantly.
Nr3 is parented to Nr1 with x = 1.
I created a new ParticleSystem and parented it to Nr1 with x = 1 and then to Nr3 centered.
No lagging.

The simulation space is Local, so it should never derive from the parent position at all. Does anyone know what is causing this?

Edit: Particle Systems seem to be totally bugged when parented to a bone-animated object. I tried deparenting and reparenting at multiple hierarchy levels of the object and suddenly the ParticleSystem stays at a local y-offset to the character, no matter what height the hand bone (parent) is moved to, the system renders at a height offset of about 0.5 units from the root bone.

I also strongly believe this "bug" is noticable since Unity 5. I remember not having this kind of problem with Unity 4.6 where the new UI was introduced.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
2
Best Answer

Answer by Le-Pampelmuse · Dec 07, 2015 at 02:06 AM

Appearently this has been fixed in the latest update, since I didn't change the parenting or code of the objects involved and after updating Unity, it now follows the movement perfectly like any normal child object would.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

34 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Add force to Child while it's parent rotate around something..... 0 Answers

Assigning Parents position and rotation to Variable 1 Answer

Reducing Lag due to Large Particle Systems and Trees 1 Answer

Problem with Parent and Child using LookAt 0 Answers

Scale gameobject around vector 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges