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Question by tanatos · Oct 21, 2019 at 07:15 PM · camerapositionsavemapartifacts

Position far away from center of map generates artifacts

We are looking for a solution to a problem which occurs in every Unity version we tried so far. When player goes far away from the start position all UI, fonts and even 3D models get distorted. The further away we go, the more distortion. In an open-world game with procedural terrain this is a very big issue. Did anybody found a solution to this problem?


example screenshots:

  • close to the center of map it's ok: alt text

  • but far away from center: alt text

  • another example - far away the UI text gets disctracted like this: https://imgur.com/a/bVPm0fz


Any help will be much appreciated. We are trying some ideas to "jump the player" together with the map to [0,0] position once in a while, during saving etc, but this solution generates it's own problems

normal.png (12.0 kB)
far.png (22.1 kB)
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Answer by ciorbyn · Aug 12, 2020 at 09:22 PM

For the first time I am also approaching with an open world game with a 6000 x 6000 sqm map. And I'm experiencing the same problem!

Everything trembles... shadows, canvas, texts.

If you go with a rigidbody vehicle over x 9000, y 300, z 9000 everything shakes and starts jumping on the suspension.

I don't know how to fix it.

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