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Question by zeteginara · Feb 14, 2018 at 11:15 PM · 2d gamegraphicsretro

Old School 2D graphics

I want to make an old school 2D platformer with graphics like that of an NES. I know I'm not doing anything new here, as this has been done before using Unity.

The problem is, suppose I want to make this using multiple devices, and each of these devices have different aspect ratios.... but I want the end result to be pixel-perfect no matter the device it is played on.

I know that modern 2D games would utilize high-resolution graphics that get shrunken and filtered, and don't have to be pixel perfect.

How would you go about this using Unity, and do something like what Stardew Valley or Thimbleweed Park do?

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