Shadergraph LOD level for Sample_Texture_2D_LOD node
I need to use the Sample_Texture_2D_LOD Node in my shadergraph since i need to sample a heightmap for vertex displacement.
Problem is that this node uses a fixed LOD value for mipmaps wich has a negative performance impact on my game.
Is there a way to get the default LOD value wich the normal Sample_Texture_2D node is using?
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