Question by
saikrishna0791 · Mar 07, 2019 at 02:06 PM ·
2d gamecamera rotatemipmaps
Creating a second display in Unity
Hi,
I'm new to Unity and I'm trying to develop Roulette game in 2D using all 2D sprites. I have this one challenge and I'm clueless so as how to proceed. When the ball rotates on the Roulette table and is about to stop, I need to show the ball position in zoomed view in a separate window. It's like a second camera following the ball and displaying it like a mini map view. I know what to use here. But I'm confused on how to use it. In simple words, I need to show a part of the screen in zoomed state, in a small display. I hope I put my problem in understandable words.
Thanks in advance, Saikrishna.
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