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Question by
SpiralConDave · Jan 18, 2018 at 01:28 AM ·
texturevrmipmaps
Is there a way to change the distance that mipmaps change at?
I find that, in VR (Oculus and Vive), texture can be quite blurry at distances larger than I would expect. I can get closer to them and they sharpen up. I know, given the device resolution, they SHOULD be sharper at greater distances.
Can I change that? Is that mipmapBias?
Any recommendations?
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