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Question by QFSW · Nov 07, 2016 at 01:31 PM · graphicstexturesmipmaps

Excluding UI sprites from QualitySettings.masterTextureLimit

I've currently been using QualitySettings.masterTextureLimit as a way to implement a texture quality setting into my game, but I need to either

Exclude the UI sprites from its effects or After modifying it manually run through each UI sprite and change the individual mip map level

Does anyone know how to do this? the mipmapbias api seems to have no effects

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avatar image nxtboyIII · Dec 07, 2016 at 10:17 PM 0
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This is exactly what I need too.

avatar image LilCartell · Mar 21 at 04:25 PM 0
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Hi, I know it's a long shot, but did you ever find the answer to this one ?

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Answer by LilCartell · Mar 22 at 04:28 PM

So this https://answers.unity.com/questions/1255088/force-certain-textures-to-full-quality-texture-qua.html fixed it for me. Also be sure to apply the same thing to the atlases containing the sprites that you don't want to use mipmaps

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