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               Question by 
               BDX777 · Apr 09, 2015 at 12:46 AM · 
                shaderreflectionspecularreflectionsstandard  
              
 
              Sharp reflections despite material smoothness?
Hi, I was wondering if it would be possible to make Reflection Probe reflections less blurred than point-light specularity. High material smoothness means very crisp reflections, but glitchy point-light specularity. Would it be possible to have reflections be less blurred but not too pixelated and under-interpolated? Normal maps to a great job distorting low-res reflections already.
Also as a side note: Would it be possible to disable lighting glossiness on the standard shader? Specular setup doesn't get rid of lighting specularity entirely.
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              koobas.hobune.stream
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