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Question by rezilausiv · Mar 19, 2015 at 07:36 AM · antialias

Why have thin lines massive problem with AA

That cables of that bridge are thin cylinders with 16 polygones around and with a simple diffuse shader on it. Compare the horizon which has perfect AA the cables looks dismembered. AA is set to 8xalt text

aa-problem-with-thin-lines.jpg (229.4 kB)
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avatar image Nymisu · Mar 19, 2015 at 10:18 AM 0
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It's a rendering resolution thing, and has nothing to do with anti-aliasing per se. This is Unity Answers though, what is your question?

If you want thin cables et.c. to look reasonably good at a distance, consider swapping them into sprites with lowered LOD.

Also, 8x antialias with "good" settings? Are you completely bonkers? You do know those settings transfer to build, right?

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