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Question by mire · Feb 25, 2015 at 07:59 PM · uiguiantialias

Anti Aliasing for 3D objects, but not for GUI

I'm trying to figure out if there's a way to enable AA for only 3D objects, but disable it for the UI layer. It seems like this should be possible using a separate camera for the UI the main camera, but I haven't been able to make it work. I'm using the new UI system. Any suggestions?

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avatar image meat5000 ♦ · Feb 25, 2015 at 07:59 PM 0
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What have you tried?

avatar image mire · Feb 25, 2015 at 08:10 PM 0
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So far I've added a separate camera to handle UI rendering, but the AA script seems to apply to the whole screen, not just what's rendered by the camera it's attached to, so I end up with AA on my UI elements regardless.

avatar image Jessespike · Feb 25, 2015 at 09:42 PM 0
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$$anonymous$$aybe this will help: http://answers.unity3d.com/questions/562715/selective-antialiasing-i-have-two-objects-cubes-in.html

avatar image mire · Feb 25, 2015 at 10:40 PM 0
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I came across that earlier. I was hoping there might be a more up to date solution, specifically for the new UI.

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