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Git for art?
I'm experienced developer in both C# and Git, but not very experienced in gamedev.
I worked on the project without using art for a while and add to Git everything except the Temp, Obj, UnityGenerated, Library, Package folders (and some Rider-specific). But when I bought a couple of models in the asset stor, I realized that one of them weighs 15 megabytes (because of the animations, as I understand). It's oddly to put 15MB files in Git. But this is even without textures. In general, for 10 characters, I got 2GB of art.
Question is about small teams - programmer, GD, 3d-artist, 2d-artist.
I keep all the models and textures outside the Git with some tricks.
How do normal developers usually do it?
in alternative storage? Are there typical tricks to integrate with the development process? Are the prefabs and materials that link to the art from the repository under the Git?
Do not worry and use git on a hosting where there is no space limit (for example, self-hosting)? But do not it slow down operations with the Git then?
Hybrid solution? Which one?
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