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Question by htaunay · Aug 29, 2011 at 02:46 PM · linerendererlineopenglgizmoantialias

Drawing Lines with AA

Hey everyone!

How does Unity draw the lines in Gizmos.DrawLine? I am curious because I am trying to draw a set of lines with antialiasing, and have failed repeatedly, and keep staring and the Gizmo line that presents great AA by default.

I have tried OpenGL, LineRenderer and the GraphicsRenderer, and have failed to reproduce the effect that the Gizmo line offers.

Any help is welcome!

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Answer by ruudvangaal · Apr 15 at 09:19 AM

It seems in Unity 2019.4 at least that Handles.DrawLine() has better AA than Gizmos.DrawLine().

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