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Question by 8r3nd4n · May 13, 2016 at 07:19 PM · canvasui imagemovietexturetexture bugs

Movie Texture not working properly on UI Raw Image 5.4 beta

I have been trying to get a movie file to play on a UI raw image but it is producing strange results. I have used movie texture plenty before and have had them working on gameobjects and other elements. The movie does play on the UI element but it seems to have been blown up and only shows the very top corner of the video. I have tried changing the settings on the canvas, on the raw image and everything else I can think of, so think this may be a bug. Anyone else having the same issue or could suggest what it could be?

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avatar image bachirk · Nov 06, 2017 at 08:00 AM 0
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Was there any update on this? did you manage to get it to work? Stuck in the same situation.

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Answer by jaised · Aug 22, 2016 at 07:31 PM

I have experienced this a few times and don't have a way of getting around it. It started happening since 5.4 and works fine in 5.3 so definitely a bug on Unity's side. I am using this as a cross-platform solution for videos on WebGL and they started breaking. I have tried to alter the loading logic (both C# and jslib, to no avail), tried updating the texture of the RawImage, CanvasRenderer, and even setting the shader's texture manually. I have tried deactivating and reactivating the object to force refresh and have played with the anchoring settings as well. Simply seems to have become broken since 5.4... =(

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avatar image jaised · Aug 22, 2016 at 07:33 PM 0
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And the latest patch 5.4.0.p2 hasn't fixed the issue.

avatar image 8r3nd4n · Aug 23, 2016 at 09:12 AM 0
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Well good to know that I'm not the only one but not good that it is happening at all.

I have been using 5.4 since the first beta release so it was always happening for me. Lets hope that it get's fixed in the next patch. Don't fancy downgrading to 5.3 just to fix one thing...

avatar image corriedotdev · Aug 23, 2016 at 12:00 PM 0
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So it looks like it is a bug in unity. Have you tried as a test to implement it the way you should for iOS or android? $$anonymous$$obile movie textures are displayed differently, and I think its possible to use the android method on pc builds

avatar image jaised corriedotdev · Aug 23, 2016 at 01:15 PM 0
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In our iPad builds the video works fine. However, I can't use the same functions for WebGL or Standalone builds as it relies on an alternate approach. The iOS and Android are mobile calls only far as I understand. Just hoping they release a patch or update soon that addresses this. One would think something like this would easily be caught in a QA pass or something, though.

avatar image jaised · Aug 23, 2016 at 04:11 PM 0
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Looks like there is a fix in the works and should hopefully be pushed out soon. https://issuetracker.unity3d.com/issues/webglmovietexture-not-stretching-across-rawimage

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