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Question by Alexapo · Nov 01, 2021 at 03:15 PM · soundcollidersvalueswitching

Switching between two ambience SFX

Okay, So I am working on a 2D platformer game and want to create some audio ambience depending on where you are on the map. In my mind, it looks a bit like this:

alt text

The audio changes through a change in value and realtime parameter control in a middleware. So for instance, when a value is 1, the ambience SFX plays one sound, and when the value is 2, the ambience SFX plays a different sound. This is all controlled through the middleware.

What I want to achieve here is that whenever the player goes from A to B, lets say through a door or something, the value changes from 1 to 2, and when the player goes back through the door, I want it to go back to 1 again. And when the player goes from B to C, it switches from 2 to 3, and when the player goes back to B, the value switches back to 2 again.

I know that I can use box colliders that cover the entire area and say that when the player enters here, the SFX changes, and when I enter this other giant collider, the SFX changes again. This seems a bit excessive in my opinion, considering that this is a platformer game where the tansitions will be linear and chronological. In order to access area C, you must go through B and so on. I guess what I am really looking for is basically some sort of switch at the transition points that can change between two values. Or some sort of two-way portal that only changes a value. Does anyone know how I can achieve this?

switch-between-two-areas.png (13.2 kB)
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