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Question by andrer11444 · Feb 08, 2021 at 11:52 AM · inspectorvalue

Is the inspector Value accessable?

Hello

Ill try to simplify my question, cus i got no answere til today.

I have an Image what says Level 1.

On this Image i attached a very simple script:

CurrentLevel: Monobehvior {

public int currentLevel;

}

Thats it.

Now in the Inspector i can change it to 1. I attached this script to all the other levelImages. And therefore changed each currentLevel to 2...3 and so on.

Now in another script i want to compare this valur with a player.pref value to check if the currentlevel is finished.

But the other script cant find the values i put into the inspector.

Why is that? Is the inspector not saving the value in currentLevel?

is there another way to solve this?

Thank you

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Answer by DiasPTW · Feb 08, 2021 at 12:05 PM

You could try something like

 int CurrentLevel;
 private void Start(){
 
 CurrentLevel = FindObjectOfType<CurrentLevel>().currentLevel;
 
 if(PlayerPrefs.GetInt("[Name]") == CurrentLevel){
 [DoStuff]
 }
 }
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