Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by andrer11444 · Feb 01, 2021 at 09:26 PM · playerprefsvaluelevelslevel loadlevel select

How can i get the value of the Scrpit what is attached on the Image

Hi guys, i usual try to solve my problems with lots of trying thinking and searching before i come here.

I want the player to be able to just play one level after another.

Following Problem:

I have a nice Swipe LevelSelect Scene, 10 Levels, every Level has an Image and swipes into a Selector to detect the name of the level. Now i attached a simple script to all images, its called currenLevel.

public int currentLevel; (thats all what the script consist of)

After attaching it to all 10 images, i can give every image a value in the inspector.

like 1,2,3 and so on.

In my LoadManager what is attached to the detecting selector, i want to compare this value with the saved value(PlayerPref).

But it doesnt work, it always gives me the number 5.

Maby its really simple but i cant get the value from the currentLevel script into the Loadmanager Script. I am also using a get Method in the CollisionTrigger Method, so when the picture hits the selector it gives me the value, well thats what i thought. I mean it gives me the LevelName in the concole, thats works fine. Sorry my code is german/english mixed.

Here the LoadManager Script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class LoadManager : MonoBehaviour { private string LevelChoice; private int AktuellesLevel; public AktuellelLevel AL; private int LevelValue;

 // Start is called before the first frame update
 private void Start()
 {
     AL = FindObjectOfType<AktuellelLevel>();
     AktuellesLevel = PlayerPrefs.GetInt("farthestLevel");
   
 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(1))
     {
         Select();
     }
 }

 public void Select()
 {

    
     


     SceneManager.LoadScene(LevelChoice);
     
 }

 public void OnTriggerEnter2D(Collider2D collision)
 {
   
     LevelChoice = collision.name;
     GetLevelValue();
     Debug.Log(LevelValue);
     Debug.Log(LevelChoice);
     
 }

 

 public void Hauptmeue()
 {
     SceneManager.LoadScene(0);
 }

 public void GetLevelValue()
 {
     LevelValue = AL.Level;
 }

   

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

158 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I save values in an array using PlayerPrefs? 0 Answers

Problems with my playerprefs. and Level Lock System 0 Answers

Is it possible to have one script to call upon levels please help!! 2 Answers

Hi, Could you please tell me how to drag(not slide) a level panel object if we cannot display all levels at a time like 0 Answers

Creating a very Long Level Select Scene 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges