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Unity 5 and two sided materials.
So been I have been sniffing around Unity 5 and did do some foliage few days ago now I having issue with getting my stuff shown as two sided. Is there specific option for this in unity 5 or material. I have been unable to find solution.
Have a nice weekend.
How does one edit the Standard shader? I DL'd the source, many files, I don't see Standard.shader for example. I'm using the Specualr setup myself.
RIght, like I said. Then there are many files there, none are 'Standard.shader' Do you know which file(s) to edit this 'Cull Off' into?
Head-smack. Thanks! Perfect. Someone should convert really answer this so it can be closed and upvoted.
I had the same issue. illogicalcrow's answer did it for me. Thank you.
Answer by illogicalcrow · Mar 14, 2015 at 11:37 AM
If you're referring to seeing the same texture on both sides you need to turn off backface culling by putting "Cull Off" in the subshader section. Whether or not its facing away is based on surface normals. If you aren't writing your own shader then try using the default under Nature -> Tree Soft Leaves.
I think it's based on the winding order of vertices, clock-wise vs counter clock-wise
Great Thanks!! this solution worked for me on Unity 5.3.5. I had to use Nature->Tree Soft Occlusion Leaves
Answer by erebel55 · May 26, 2015 at 10:24 PM
You can download the shader files from https://unity3d.com/get-unity/download?ref=personal
Click on the "Additional Downloads" dropdown and select "Built in shaders"