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Question by sacajawhoohoo · May 19, 2014 at 02:18 AM · cameraguierrorissueincorrect

GUI script still shows GUI on different camera

 private var enter : boolean;
 var mySkin : GUISkin;
 
 function OnGUI()
 {
     GUI.skin = mySkin;
     if(enter)
     {
         GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 200, 200), "TEXT");
     }
 }
 
 function OnTriggerEnter (other : Collider)
 {
     if (other.gameObject.tag == "Player") 
     {
         enter = true;
     }
 }
 
 function OnTriggerExit (other : Collider)
 {
     if (other.gameObject.tag == "Player") 
     {
         enter = false;
     }
 }

So I have this script which works pretty well, however, whenever I turn off my first person controller and switch to a different camera the GUI still shows on screen? How would I get it to not show on a different camera?

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avatar image MikeNewall · May 19, 2014 at 02:22 AM 0
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Remove the GUI layer from the other camera

http://docs.unity3d.com/Documentation/Components/class-GUILayer.html

avatar image sacajawhoohoo MikeNewall · May 19, 2014 at 02:31 AM 0
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The GUI layer has already been removed, but it still shows.

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Answer by sacajawhoohoo · May 19, 2014 at 02:49 AM

Alright I managed to fix it by changing it to this: private var enter : boolean; var mySkin : GUISkin;

 function OnGUI()
 {
     GUI.skin = mySkin;
     if((enter) && (Camera.current.name == "Main Camera"))
     {
         GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 200, 200), "TEXT");
     }
 }
 
 function OnTriggerEnter (other : Collider)
 {
     if (other.gameObject.tag == "Player") 
     {
         enter = true;
     }
 }
 
 function OnTriggerExit (other : Collider)
 {
     if (other.gameObject.tag == "Player") 
     {
         enter = false;
     }
 }

However now I get a error message: NullReferenceException: Object reference not set to an instance of an object TV.OnGUI () (at Assets/Standard Assets/Character Controllers/Sources/Scripts/TV.js:7)

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