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Question by Datfreeman · Nov 10, 2019 at 12:45 AM · buttonshaderspost processingcustom shader

Custom post processing override/shader disappears when opening up unity and doesn't show up in the build?

I have a custom post processing override on my camera, it works fine in the editor and play mode but whenever I close unity and load it back up it disappears from the list of overrides unlike the rest of them for example chromatic aberration and bloom. It also doesn't show up in the built PC version. I tried putting the shader in the resource folder and added it to the list of build in shaders but it still doesn't work. does anyone know what I'm doing wrong? Unity version - 2019.2.4f1

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