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Question by Tona999 · Oct 19, 2021 at 12:27 PM · shaderrenderingpipelinevertex shader

separate vert and frag shader functions in two distinct URP Render Features

Hi! I have various 2D shaders for custom Sprite rendering and one shader that applies a wobble effect to the Sprite mesh.

Is it possible to combine those shaders, using the URP render features, in such a way that:

  1. the wobble shader displaces the vertices of the Sprite;

  2. one of the custom sprite shaders renders the sprite keeping track of the vertex displacement done in the previous step.

I am trying to apply a wobble effect on EVERY sprite in the game, independently from the sprite material.

Combining the rendering and the displacement in a single shader is not an option.

Thanks!

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