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This question was closed Jul 17, 2021 at 01:54 AM by ab_salazar for the following reason:

The question is answered, right answer was accepted

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Question by ab_salazar · Jul 16, 2021 at 06:05 AM · shadershaderlab

Transparency shader with graphic graph (URP)

Hi guys,

I have been creating a transparency shader on my game objects.

My shader has these general parameters: alt text

And this is the way I have assigned my nodes: alt text

So far so good, my problem is when I apply the shader to my model because it looks like it has transparent areas or parts that are noticeable when I move the game camera.

Result: link text

Original model with an opaque shader: link text

I know it has to do with ztest but shader graph doesn't give me that node or configuration.

2021-07-16-00h51-05.png (36.3 kB)
2021-07-16-00h52-35.png (138.9 kB)
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Answer by ab_salazar · Jul 17, 2021 at 01:54 AM

Hello, I managed to solve it. What I did was the following:

1- Make your shader in the graph 2- Select your graph and click "Copy Shader" in the inspector 3- Create a blank unlit shader and open it in visual studio then erase everything 4- Paste the shader code in the clip board to the shader in visual studio 5- Ctrl H to find and replace zwrite off to zwrite on 6- Save it and now you can create materials from it

Basically I had to pass the nodes to code and from there manipulate the Zwrite.

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