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Question by boris25 · Mar 19, 2018 at 11:50 AM · movetowardsmain

Moving square to square + main script

Hello everyone, i m new to Unity and got a few basic questions (I couldn't find answers on the forum).
I'm creating a board game that is turn-based, like a monopoly and i struggle to move my characters. In fact, the board isn't a line so they have to turn in order to follow the right path. For instance from square n°5 to n°6 it should translate on the x-axis and then from n°6 to n°7 on the z-axis (I hope it's clear). So i wrote this code :

 // pos is the number of the square the player is on  
 // digit is an integer returned by a dice  
 // golem is the player  
 void Move(int pos, int digit)  
     {  
         Vector3 current;  
         Vector3 target;  
         float step = 1 * Time.deltaTime;  
         while (digit > 0)  
         {  
             current = golem.transform.position;  
             switch (pos)  
             {  
             case 0:  
                 target = current + new Vector3(-10,0,0);  
                 while (current != target)  
                 {  
                     golem.transform.position = Vector3.MoveTowards(current, target, step);  
                 }  
                 break;  
   
             //Same thing for case 1,2,3,4,5  
   
             case 6:  
                 target = current + new Vector3(0,0,10);  
                 while (current != target)  
                 {  
                     golem.transform.position = Vector3.MoveTowards(current, target, step);  
                 }  
                 break;  
             }  
             pos++;  
             digit--;  
         }  
     }   
 

But when i run the code (there are no compile errors), as soon as it enters in a case (in the switch), unity crashes.

Second matter, how am i supposed to deal with the general progress of the game ? I mean, can i write a main script that rules everything ? Like : throw the dice, then move the character, then get that card and so on...

Thanks.

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